Breaking big problems into small pieces…

How how psychology researchers tackle complex problems

Dr Christopher Wilson

Teesside University

Overview

  1. How do do psychology researchers tackle complex problems?
  2. How pigeons helped get people to spend money to their in mobile games
  3. A psychology research lab
  4. Computer-based tasks in the lab
  5. Brain imaging demonstration

How do do psychology researchers tackle complex problems?

Focus: Harmful gambling

Gambling can be examined at multiple levels

  • Social: Social norms around gambling, peer influences, accessibility of gambling (e.g., online platforms), societal costs.

  • Relational: Impact of gambling on family and relationships, co-dependency.

  • Behavioral: Compulsive gambling, reinforcement, addiction.

  • Cognitive: Cognitive distortions (e.g., gambler’s fallacy, illusion of control), risk assessment, decision-making processes.

  • Neurological: Reward pathways in the brain, neurotransmitter involvement (e.g., dopamine), brain activity during gambling.

How do we tackle such a complex problem?

  • Break it down into smaller pieces.
  • Use different methods to examine each piece.
  • Integrate knowledge across levels.

How pigeons helped get people to spend money to their in [mobile] games

How combining pieces of knowledge can help us understand the complex problem

Problem: The manipulation of people to keep them engaged with games/apps (and spend money)

What do all of the following images have in common?

Operant conditioning

  • Conditioning through reinforcement of responding
  • If we receive a reward for an action, the behaviour is reinforced.

Reinforcement schedules

  • Variable-ratio reinforcement schedules are most useful in increasing responding

Variable ratio reinforcement in games

Variable ratio reinforcement in games

Variable ratio reinforcement in games

People are not pigeons…

People are easier to manipulate..

Our perception of value can be manipulated

Perceived scarcity can drive us to value something more than we might otherwise do

Artificial scarcity is used to create F.O.M.O

Type 1 and Type 2 thinking systems

  • Dual process theory suggests there are two parallel cognitive processing systems, an intuitive and an analytic system.

  • Intuitive thinking is more immediate and emotion-based.

  • Analytic thinking happens later and is more rational and logical.

Limited time offers!

The affect heuristic

  • Our decisions are often made based on our current emotional state

  • This “gut feeling” often leads to biased judgments or even disregarding of information.

  • Familiarity through exposure is sufficient to generate positive affect.

Influencers and fake games

Combination of manipulation techniques

  • Addictive gameplay (Variable ratio reinforcement)
  • Artificial scarcity in game stores (value framing)
  • Limited time offers in game stores (type 1 thinking)
  • Influencers and fake games in ads (affect heuristic)

How a psychology research lab works to tackle complex problems

https://www.themindlab.uk

Beahvioural / cognitive tasks in the lab

  • We use computer-based tasks to examine decision-making, risk-taking, and cognitive biases.

  • We can measure reaction times, accuracy, and other behavioural measures.

  • We can also measure physiological responses (e.g., heart rate, skin conductance).

What pieces of gambling behaviour does the following task examine?

An example task

What pieces of gambling behaviour does the task examine?

This is a version of the Cambridge Gambling Task, which examines decision-making under risk. This includes:

  • Risk perception
  • Risk taking
  • Adjusting behaviour based on consequences

We can combine this with other measures to get a more complete picture.

Brain Imaging Demonstration

Functional Near Infrared Spectroscopy

  • Uses light to measure blood oxygenation in the brain
  • This can tell is which areas of the brain are active at any given time
  • The prefrontal cortex is involved in thinking and decision-making

I need a volunteer!

Summary

  1. We tackle complex problems by breaking them into smaller pieces
  2. Combining those pieces of knowledge give us the big picture
  3. In a lab, we have many projects running at the same time looking at a given topic
  4. We design computer-based tasks to examine specific elements of behaviour and cognition
  5. fNIRS is one of our neuroimaging tools to examine the brain during behaviour / cognition

Any questions?